About Jessica.

I’m a recent Gnomon graduate specializing in character art, focused on creating high-quality characters for

real-time video games.



My passion for video games began at an early age and eventually led me to pursue 3D art. I enjoy bringing characters to life through modeling, sculpting, and texturing, with the goal of creating work that feels both visually compelling and game ready.

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Software

Maya

ZBrush

Faceform Wrap

Marvelous Designer

Plasticity

Unreal Engine

Substance 3D

Creative Cloud Suite



Skills

Character Modeling & Sculpting

Scan Cleanup

PBR Texturing

Texture Baking

Hard Surface

Low-Poly Creation