Operator
Created over 10 weeks during my first demo reel class at Gnomon, with the support and guidance of Shifally Rattan.
I am responsible for the entire high-poly sculpt, low-poly, and textures.
Including cleanup of a vest scan and creating assets from scratch using ZBrush, Marvelous Designer, and Plasticity.
Special thanks to Julian DeView for relighting the environment and Adrian Darrow for modeling and texturing the SCAR-SC.
Environment - Quixel Derelict Corridor
